Description

Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. 

Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917

Unable to test in 4.19, as adding a component set to replicate to an actor that is also set to replicate disconnects the client in that version. 

Steps to Reproduce
  1. Open the attached project
  2. PIE with 2 Players

Result: The actor component's event is not called on the Client

Expected: The actor component's event is called on the Client, the same way that it is called on the Server.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

3
Login to Vote

Fixed
ComponentNetworking
Affects Versions4.204.21
Target Fix4.20.2
Fix Commit4265561
CreatedAug 7, 2018
ResolvedAug 7, 2018
UpdatedAug 13, 2018