Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. 

Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917

Unable to test in 4.19, as adding a component set to replicate to an actor that is also set to replicate disconnects the client in that version. 

Original Fix caused: [Link Removed], [Link Removed], the original fix was reverted and this issue was reopened

Steps to Reproduce
  1. Open the attached project
  2. PIE with 2 Players

Result: The actor component's event is not called on the Client

Expected: The actor component's event is called on the Client, the same way that it is called on the Server.

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Affects Versions4.204.21
Target Fix4.23.1
Fix Commit9494827
CreatedAug 7, 2018
ResolvedOct 9, 2019
UpdatedOct 26, 2020