Skylights in OpenGL will not behave hte same as it does in DirectX and will be incredibly bright. Images of the issue are also in the attached project folder.
Working as intended in 4.19 CL# 4033788
Found in 4.20 CL# 4233996 and 4.21 CL# 4275031
This is a regression.
The skylight will be blinding bright making the mesh look as if it has a emissive material
The skylight intensity would be the same as it is in DirectX
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62779 in the post.