Description

Skylights in OpenGL will not behave hte same as it does in DirectX and will be incredibly bright. Images of the issue are also in the attached project folder.

Working as intended in 4.19 CL# 4033788
Found in 4.20 CL# 4233996 and 4.21 CL# 4275031

This is a regression.

Steps to Reproduce
  1. Open attached project
  2. Package project for windows 
  3. Open the packaged application with "-opengl"

Results:
The skylight will be blinding bright making the mesh look as if it has a emissive material

Expected:
The skylight intensity would be the same as it is in DirectX

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62779 in the post.

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Unresolved
ComponentRendering
Affects Versions4.204.21
CreatedAug 10, 2018
UpdatedAug 22, 2018