Level blueprint is being executed twice at start of PIE
So far I have only seen this behavior with the Print String node when wired to Event Begin Play or Event Tick.
I have been unable to reproduce this issue in another level/project or in another stream.
Result: Hello is printed twice
Expected Result: Hello should only be printed one time
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62934 in the post.
| 6 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.21 |
| Target Fix | 5.0-m6, 5.0 |
| Created | Aug 15, 2018 |
|---|---|
| Resolved | Aug 26, 2021 |
| Updated | Dec 13, 2021 |