Level blueprint is being executed twice at start of PIE

So far I have only seen this behavior with the Print String node when wired to Event Begin Play or Event Tick. 

I have been unable to reproduce this issue in another level/project or in another stream.

Steps to Reproduce
  1. Download the attached zip file and extract the files
  2. Add the map and its builtdata to the Content directory of QAGame
  3. Open QAGame
  4. Open myTestMap
  5. PIE

Result: Hello is printed twice

Expected Result: Hello should only be printed one time

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ComponentUE - Gameplay - Blueprint
Affects Versions4.21
Target Fix5.0-m65.0
Fix Commit17325279
Main Commit17226487
CreatedAug 15, 2018
ResolvedAug 26, 2021
UpdatedDec 13, 2021