Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%.
Note this crash is also occurring with //UE4/Dev-VR CL# 4288383 P4 and UE4//Main CL# 4289353 P4
2018.08.15-18.53.58:868][759]LogGameState: Match State Changed from WaitingToStart to InProgress [2018.08.15-18.53.58:869][759]LogLoad: Took 1.377842 seconds to LoadMap(/Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P) [2018.08.15-18.53.58:954][760]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer [2018.08.15-18.53.59:874][879]LogUMG: Display: Widget Class UMG_ExterminationScore_C - Loaded Fast Template. [2018.08.15-18.53.59:874][879]LogUMG: Display: Widget Class UMG_ExterminationScoreTarget_C - Loaded Fast Template. [2018.08.15-18.53.59:875][879]LogUMG: Display: Widget Class UMG_TransmitterHealth_C - Loaded Fast Template. [2018.08.15-18.53.59:875][879]LogSlate: Took 0.000351 seconds to synchronously load lazily loaded font '../../../RoboRecall/Content/Prototype/Fonts/Violence-RawFace.ufont' (635K) [2018.08.15-18.54.01:041][ 23]LogHMD: FSplash::OnHide [2018.08.15-18.54.14:869][714]LogGarbage: Warning: Object MediaPlayer /Game/Video/SampleMediaPlayer.SampleMediaPlayer (0x000001ded6a08a80) from cluster Material /Game/Video/SampleMediaPlayer_Video_Mat.SampleMediaPlayer_Video_Mat (0x000001decb338040 / 0x000001debd75c250) is referencing 0x000001dedab94b40 MediaPlaylist /Engine/Transient.MediaPlaylist_1 which is not part of root set or cluster. [2018.08.15-18.54.14:869][714]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2018.08.15-18.54.15:341][714]LogWindows: Error: === Critical error: === [2018.08.15-18.54.15:341][714]LogWindows: Error: [2018.08.15-18.54.15:341][714]LogWindows: Error: Fatal error: [File:E:\Workspaces\SwitchStream1\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollectionVerification.cpp] [Line: 323] [2018.08.15-18.54.15:341][714]LogWindows: Error: Encountered 20 object(s) breaking GC Clusters assumptions. Please check log for details.
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Original Repro:
Result: Garbage Collection Crash occurs
Expected Result: No Crash occurs
On Relaunch:
Result: Save filed shows progress at 8%
Expected Result: Save file shows progress at 0%
[2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fffa5c950d8 KERNELBASE.dll!UnknownFunction [] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff556b1cfc UE4-Core.dll!FWindowsErrorOutputDevice::Serialize() [e:\workspaces\switchstream1\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:63] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff5547a177 UE4-Core.dll!FOutputDevice::LogfImpl() [e:\workspaces\switchstream1\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff554054e9 UE4-Core.dll!FDebug::AssertFailed() [e:\workspaces\switchstream1\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff5e26213f UE4-CoreUObject.dll!VerifyClustersAssumptions() [e:\workspaces\switchstream1\engine\source\runtime\coreuobject\private\uobject\garbagecollectionverification.cpp:324] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff5e1eb739 UE4-CoreUObject.dll!CollectGarbageInternal() [e:\workspaces\switchstream1\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1530] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff5e26148f UE4-CoreUObject.dll!TryCollectGarbage() [e:\workspaces\switchstream1\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1680] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff4e93fa24 UE4-Engine.dll!UEngine::PerformGarbageCollectionAndCleanupActors() [e:\workspaces\switchstream1\engine\source\runtime\engine\private\unrealengine.cpp:1193] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff4e8d568a UE4-Engine.dll!UEngine::ConditionalCollectGarbage() [e:\workspaces\switchstream1\engine\source\runtime\engine\private\unrealengine.cpp:1168] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff4e1e4a94 UE4-Engine.dll!UWorld::Tick() [e:\workspaces\switchstream1\engine\source\runtime\engine\private\leveltick.cpp:1643] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fff4dff7f14 UE4-Engine.dll!UGameEngine::Tick() [e:\workspaces\switchstream1\engine\source\runtime\engine\private\gameengine.cpp:1308] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007ff6128a5620 UE4.exe!FEngineLoop::Tick() [e:\workspaces\switchstream1\engine\source\runtime\launch\private\launchengineloop.cpp:3551] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007ff6128b2140 UE4.exe!GuardedMain() [e:\workspaces\switchstream1\engine\source\runtime\launch\private\launch.cpp:166] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007ff6128b21ba UE4.exe!GuardedMainWrapper() [e:\workspaces\switchstream1\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007ff6128c064a UE4.exe!WinMain() [e:\workspaces\switchstream1\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007ff6128c201a UE4.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fffa74b1fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.15-18.57.12:158][934]LogWindows: Error: [Callstack] 0x00007fffa97ecb31 ntdll.dll!UnknownFunction []
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1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.21 |
Target Fix | 4.21 |
Created | Aug 15, 2018 |
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Resolved | Aug 22, 2018 |
Updated | Sep 16, 2019 |