Description

Stereo layers persist in the HMD after VR Preview is closed.  This persists through opening other maps and using VR Preview in those maps. 

Stream Changelist Occurs?
//UE4/Main 4305553 Yes
//UE4/Main 4298992 No

 Note: 4298992 in //UE4/Main is the CL just before //UE4/Dev-VR's copy-up.

Steps to Reproduce
  1. Sync and Compile QAGame project
  2. Open QAGame project in editor
  3. Open TM-StereoLayers
  4. Click the dropdown next to Play and select VR Preview
  5. In the HMD note the face locked and world locked stereo layers appear
  6. Close VR Preview while HMD is still on

Expected Results: Stereo Layers are removed with the rest of the map when VR Preview is closed

Observed Results: Stereo Layers persist in the HMD even after VR Preview is closed. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63210 in the post.

1
Login to Vote

Fixed
ComponentUE - Platform - XR
Affects Versions4.21
Target Fix4.21
Fix Commit4318925
Main Commit4824851
Release Commit4417554
CreatedAug 22, 2018
ResolvedSep 10, 2018
UpdatedSep 16, 2019
View Jira Issue