Changing area light settings in blueprint will Cause a crash.
Found in 4.20 CL# 4302132 and 4.21 CL# 4307852
Unable to test in 4.19 due to provided project being in 4.20
Results:
The Editor will crash
Expected:
The settings of the light will change with no crash
Assertion failed: SubObjectHierarchyID.Num() > 0 [File:D:\Main\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp] [Line: 566] UE4Editor_Core!FDebug::AssertFailed() [d:\main\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::Get() [d:\main\engine\source\editor\unrealed\private\editortransaction.cpp:569] UE4Editor_UnrealEd!<lambda_c4b0656be3e3b85979134570765a455a>::operator()() [d:\main\engine\source\editor\unrealed\private\editortransaction.cpp:352] UE4Editor_UnrealEd!FTransaction::FObjectRecord::Diff() [d:\main\engine\source\editor\unrealed\private\editortransaction.cpp:372] UE4Editor_UnrealEd!FTransaction::FObjectRecord::Snapshot() [d:\main\engine\source\editor\unrealed\private\editortransaction.cpp:326] UE4Editor_UnrealEd!FTransaction::SnapshotObject() [d:\main\engine\source\editor\unrealed\private\editortransaction.cpp:719] UE4Editor_CoreUObject!SnapshotTransactionBuffer() [d:\main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2239] UE4Editor_CoreUObject!UObject::PostEditChangeProperty() [d:\main\engine\source\runtime\coreuobject\private\uobject\obj.cpp:347] UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\main\engine\source\runtime\engine\private\actoreditor.cpp:137] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [d:\main\engine\source\runtime\coreuobject\private\uobject\obj.cpp:444] UE4Editor_CoreUObject!UObject::PropagatePostEditChange() [d:\main\engine\source\runtime\coreuobject\private\uobject\obj.cpp:518] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [d:\main\engine\source\runtime\coreuobject\private\uobject\obj.cpp:411] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\main\engine\source\editor\propertyeditor\private\propertynode.cpp:2122] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:545] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:333] UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() [d:\main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:840] UE4Editor_DetailCustomizations!FColorStructCustomization::OnSetColorFromColorPicker() [d:\main\engine\source\editor\detailcustomizations\private\colorstructcustomization.cpp:287] UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FColorStructCustomization,0,void __cdecl(FLinearColor)>::ExecuteIfSafe() [d:\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_AppFramework!TBaseDelegate<void,FLinearColor>::ExecuteIfBound() [d:\main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:652] UE4Editor_AppFramework!SColorPicker::UpdateColorPick() [d:\main\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:790] UE4Editor_AppFramework!SColorPicker::UpdateColorPickMouseUp() [d:\main\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:776] UE4Editor_AppFramework!SColorPicker::ApplyNewTargetColor() [d:\main\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:756] UE4Editor_AppFramework!SColorPicker::SetNewTargetColorHSV() [d:\main\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:736] UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SColorPicker const ,0,TTypeWrapper<void> __cdecl(float),enum EColorPickerChannels>::Execute() [d:\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SColorPicker const ,0,void __cdecl(float),enum EColorPickerChannels>::ExecuteIfSafe() [d:\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_Slate!SSlider::CommitValue() [d:\main\engine\source\runtime\slate\private\widgets\input\sslider.cpp:288] UE4Editor_Slate!SSlider::OnMouseMove() [d:\main\engine\source\runtime\slate\private\widgets\input\sslider.cpp:272] UE4Editor_Slate!<lambda_7de95b7e89c1166609803466904a610a>::operator()() [d:\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5743] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_7de95b7e89c1166609803466904a610a> >() [d:\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [d:\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5747] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6196] UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6130] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1775] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2183] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:894] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:731] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor!FEngineLoop::Tick() [d:\main\engine\source\runtime\launch\private\launchengineloop.cpp:3473] UE4Editor!GuardedMain() [d:\main\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63375 in the post.
3 |
Component | OLD - Enterprise |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20e3, 4.20.3 |
Fix Commit | 4369336 |
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Created | Aug 27, 2018 |
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Resolved | Sep 17, 2018 |
Updated | Sep 18, 2018 |