Calling UpdateInstanceTransform on a HISMC with a transform only containing rotation or scale would not update the transform at runtime or cooked.
1.Create an Actor + a HISM component with 1 instance in a map
2.In BP call UpdateInstanceTransform with a transform only containing a rotation or scale, no position
3. Running in PIE, you will see the instance being updated with your transform, where as in a cooked buld or -game you would not.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63488 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.20 |
Target Fix | 4.20.3 |
Fix Commit | 4326668 |
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Created | Aug 29, 2018 |
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Resolved | Aug 29, 2018 |
Updated | Sep 6, 2018 |