Description

If user set ChunkID to a high value, the construction process of the database managed by AssetMAnager becomes very long.

The cause is the following code in UChunkDependencyInfo :: BuildChunkDependencyGraph.

for (int32 i = 1; i <= HighestChunk; ++i)
{
   if (!DependencyArray.FindByPredicate([=](const FChunkDependency& RHS){ return i == RHS.ChunkID; }))
   {
      FChunkDependency Dep;
      Dep.ChunkID = i;
      Dep.ParentChunkID = 0;
      DependencyArray.Add(Dep);
   }
}

The seven-digit Chunk ID entered this HighestChunk, and as a result of the search process using the evaluation formula running a lot, the problem of this time occurred.

Steps to Reproduce
  1. Cread PrimaryAsseLabel asset using DataAsset
  2. Add reference a asset to the PrimaryAsseLabel ( e.g. use ExplicitAssets )
  3. Set Chunk ID of the PrimaryAsseLabel to 1000000
  4. Open AssetAudit
  5. Very long waiting for processing

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-63640 in the post.

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Won't Fix
ComponentGameplay
Affects Versions4.19.24.20
CreatedSep 4, 2018
ResolvedSep 4, 2018
UpdatedSep 5, 2018