Description

Niagara translucency sorting mode doesn't apply to a particle set to be GPUCompute Sim.

Found in 4.20 CL# 4302132 and 4.21 CL# 4348893

Steps to Reproduce
  1. Open attached project
  2. Open the Niagara system in the level
  3. Change it from GPU to CPU a few times

Results:
None of the translucency sorting options in sprite rendering parameters section work. The particles flicker on top of each other for GPUCompute Sim

Expected:
Particles should render according to sort mode and blend properly.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63855 in the post.

14
Login to Vote

Won't Fix
ComponentUE - Niagara
Affects Versions4.204.21
CreatedSep 7, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021