Description

Add support for 16-bit per component format for POSITION in vertex buffers as an option.

Half-precision is already supported for UVs and TANGENTS on a per model basis, and was hoping that this would eventually be supported for POSITIONS too. Are there any plans for this in the future?

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-63880 in the post.

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Unresolved
ComponentRendering
Affects Versions4.204.21
Target Fix4.23
CreatedSep 7, 2018
UpdatedFeb 11, 2019