Add support for 16-bit per component format for POSITION in vertex buffers as an option.
Half-precision is already supported for UVs and TANGENTS on a per model basis, and was hoping that this would eventually be supported for POSITIONS too. Are there any plans for this in the future?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63880 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Created | Sep 7, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |