Description

Changing the variable type of an Event Dispatcher in the Blueprint editor results in an impossible to compile situation. The BP must be then recreated due to being unable to remove the unattached event dispatcher.

Steps to Reproduce
  1. Create a new Blueprint
  2. Open the Blueprint and create an Event Dispatcher
  3. Highlight the new Event Dispatcher and change its variable type to Integer
  4. Attempt to compile the Blueprint
  5. Delete the Event Dispatcher variable 

Result: A warning appears when attempting to compile that persists even after deleting the Event Dispatcher

 

Expected: The warning should be removed when the Event Dispatcher is completely removed from the Blueprint or Event Dispatchers should not be able to have their variable type changed.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63904 in the post.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.204.21
CreatedSep 10, 2018
ResolvedSep 10, 2018
UpdatedSep 10, 2018