Description

No game net driver exists in a standalone game, so there is currently no code path to forward multicast RPC calls to the demo net driver for recording.

Steps to Reproduce
  1. Create a test actor class blueprint with a reliable multicast function that logs when it is run.
  2. Place an instance of the actor in a test map.
  3. Bind a key to calling the function on the actor instance.
  4. Run the map in PIE in standalone (single player no servers)
  5. Begin recording a replay
  6. Trigger the multicast call with the key, verify in logs that it ran.
  7. Stop replay recording
  8. Play back the replay, check logs for the multicast function being run.

Have Comments or More Details?

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Fixed
ComponentUE - Networking
Target Fix4.23
Fix Commit4567513
Main Commit4567513
CreatedSep 21, 2018
ResolvedMay 30, 2019
UpdatedOct 6, 2020