Description

The editor is very desaturated and bright when Frame Buffer Pixel Format is set to Float RGBA

This does not occur when set to 8bit RGBA or 10bit RGB, 2bit Alpha

Steps to Reproduce
  1. Open a project in the Editor
  2. In the Project Settings, set Frame Buffer Pixel Format to Float RGBA
  3. Restart the editor

Expected: Editor is of its normal color
Result: Editor much more desaturated

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64833 in the post.

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Fixed
ComponentUE - Virtual Production
Affects Versions4.204.21
Target Fix4.23
Fix Commit5239877
Main Commit6890764
CreatedOct 4, 2018
ResolvedFeb 28, 2019
UpdatedAug 20, 2019