Even though the constraint appears to be snapped to the bone in the Editor, when it simulates, the skeletal mesh behaves like it was pulled apart
I noticed this while verifying [Link Removed]. Even though snapping looks like the constraint is back to an upright position, it still simulates like it was modified.
Results: The skeletal mesh still simulates the same way it did before the Snap
Expected: The skeletal mesh simulates like it did before the Constraints were modified
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64984 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.21 |
Created | Oct 9, 2018 |
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Resolved | Aug 10, 2021 |
Updated | Sep 21, 2022 |