When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign on Destroyed" node.
This will result in a "Bind Event to OnDestroyed" node being created a OnDestroyed Custom event node connection.
Affected Test Versions: 4.20 CL- 4369336, 4.21 Preview 1 , 4.22 CL- 4435744
Result: Bind Event to OnDestroyed node is created without a default Custom Event node connection. (See attached image "ResultAssignEventOnDestroyed 420" for further clarity)
Expected: Bind Event to OnDestroyed node is created with a OnDestroyed Custom Event Node connection. (See attached image "ExpectedAssignOnDestroyed 419" for further clarity)
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-65000 in the post.