When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign on Destroyed" node.

This will result in a "Bind Event to OnDestroyed" node being created without a OnDestroyed Custom event node connection.


Regression: Yes

Affected Test Versions: 4.20 CL- 4369336, 4.21 Preview 1 , 4.22 CL- 4435744

Steps to Reproduce
  1. Open the Unreal Editor 4.20 and create a blank Blueprint project.
  2. Create an Actor Blueprint
  3. Navigate to Actor's Event Graph
  4. Right click on "Editor Blank Space"-> Search for "Assign On Destroyed"
  5. Select Assign on Destroyed Node

Result: Bind Event to OnDestroyed node is created without a default Custom Event node connection. (See attached image "ResultAssignEventOnDestroyed 420" for further clarity)

Expected: Bind Event to OnDestroyed node is created with a OnDestroyed Custom Event Node connection. (See attached image "ExpectedAssignOnDestroyed 419" for further clarity)

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ComponentGameplay - Blueprint Editor
Affects Versions4.204.214.22
Target Fix4.21
Fix Commit4442758
Main Commit4450599
Release Commit4442758
CreatedOct 9, 2018
ResolvedOct 9, 2018
UpdatedOct 11, 2018