Description

Incorrect values are loaded for the Collision Enabled property of attached ActorComponent Blueprints. 

Steps to Reproduce
  1. Create a Blueprintable ActorComponent inheriting from SphereComponent
  2. Create a Blueprint inheriting from this ActorComponent
  3. Set the Collision Preset to "Custom" and CollisionEnabled to "QueryOnly"
  4. Create an Actor Blueprint and add the ActorComponent Blueprint to it
  5. Verify the CollisionPreset on that component is "Custom" and CollisionEnabled is "QueryOnly". If it isn't "QueryOnly", go ahead and set it to it.
  6. Close editor and reopen
  7. Open the Actor Blueprint and check the ActorComponent, it will be reset to Query+Physics

This is a regression from 4.18 where this did not occur.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.20
CreatedOct 9, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021