Workaround: Open .uproject in a text editor and set: "Enterprise": false,
AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.
10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Android\LaunchAndroid.cpp] [Line: 415]
[Link Removed] is the engine project log from packaging the project.
[Link Removed] is the device log filtered for UE4 from the shipping build.
[Link Removed] is the device log filtered for UE4 from the development build.
This did not occur during 4.20 regression and hotfix passes so I am marking this as a regression.
If anymore information is needed for this issue, please place in NMI and we can gather the information after our pass.
Development package can be found at: ((Path Containing Employee Name Moved to Private Comments for Promotion to Public Tracker)
Result: App fails to launch/load
Expected Result: App launches
10-11 11:22:57.498: D/UE4(18917): LogPluginManager: Error: Unable to load plugin 'DatasmithImporter'. Aborting. 10-11 11:22:57.499: D/UE4(18917): Assertion failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Android\LaunchAndroid.cpp] [Line: 415] 10-11 11:22:57.499: D/UE4(18917): Engine Preinit Failed 10-11 11:22:57.499: D/UE4(18917): Assertion failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Android\LaunchAndroid.cpp] [Line: 415] 10-11 11:22:57.499: D/UE4(18917): Engine Preinit Failed 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: === Critical error: === 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Android\LaunchAndroid.cpp] [Line: 415] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Engine Preinit Failed 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000C2A7DCF8 (0x00000000031B2CF8) libUE4.so!StaticFailDebug(char16_t const*, char const*, int, char16_t const*, bool) [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000C2A7E540 (0x00000000031B3540) libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, char16_t const*, ...) [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000C219F164 (0x00000000028D4164) libUE4.so!AndroidMain(android_app*) [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000C21AC7F8 (0x00000000028E17F8) libUE4.so!android_main() [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000C21CDFFC (0x0000000002902FFC) libUE4.so![Unknown]() [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000E934D008 (0x0000000000049008) libc.so![Unknown]() [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: [Callstack] 0x00000000E931F8E2 (0x000000000001B8E2) libc.so![Unknown]() [] 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: 10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: 10-11 11:22:57.501: D/UE4(18917): LogWindows: FAndroidMisc::RequestExit(1)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65085 in the post.
10 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.21, 4.22 |
Created | Oct 11, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |