Description

This was originally found with Android Launch On but also occurs Launching on to Windows with a new project.

This will not reproduce when using a build from Perforce

ogPlayLevel: Setting up ProjectParams for E:\Unreal Projects\421_Binary\MRTest_BPm\MRTest_BPm.uproject
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'E:\Unreal Projects\421_Binary\MRTest_BPm\Binaries\Win64\MRTest_BPm.target'. Check that this target has been built.
LogPlayLevel:        (see C:\Users\john.mauney\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.256872
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000144
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
Steps to Reproduce

The issue requires using a Binary build to reproduce

  1. Make a new BP blank project
  2. Disable Paper2D plugin and restart the editor
  3. Launch On to Windows

RESULT:
ERROR: Stage Failed. Missing receipt 'E:\Unreal Projects\421_Binary\MRTest_BPm\Binaries\Win64\MRTest_BPm.target'. Check that this target has been built.

Callstack
AutomationException: Stage Failed. Missing receipt 'E:\Unreal Projects\421_Binary\MRTest_BPm\Binaries\Win64\MRTest_BPm.target'. Check that this target has been built.
   at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2728
   at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2795
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 219
   at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
   at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242
   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563
   at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533
   at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 173
   at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
   at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
   at AutomationTool.Program.Main() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99

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Fixed
ComponentUE - Foundation - Cpp Tools
Affects Versions4.21
Target Fix4.21
Fix Commit4496292
Main Commit4551290
Release Commit4496292
CreatedOct 18, 2018
ResolvedOct 22, 2018
UpdatedSep 16, 2019