Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:
LogApexDestructibleAssetImport: Warning: Using default materials for material slot
This warning does occur in 4.20.3 however the Barrel will still render with the expected Material in the Sub Editor.
This issue is also occurring in 4.21 Preview 3.
Steps:
Results: Destructible Mesh is created with Default Material
Expected Results: Destructible Mesh is created with the Material applied to Static Mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65969 in the post.
4 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.21 |
Target Fix | 4.23 |
Created | Oct 30, 2018 |
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Resolved | Jun 12, 2019 |
Updated | Jun 14, 2019 |