When a project is reopened that contains structures, they will be corrupted with a hash code instead of their original values. If the "Break Struct" node is removed it can't be re added as it is not in the actions list for the struct anymore. This is a regression from 4.20.3 (CL-4369336)
This was reported and tested in 4.21 (CL-4541578). This was reproduced in Main 4.22 (CL-4556068)
Results: The structure get corrupted/broken with a hash code, without any possibility of managing the structure inside the blueprint after saving and reopening the project
Expected: Normal work of structures after save and reopen project
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66409 in the post.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.21, 4.22 |
Created | Nov 12, 2018 |
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Resolved | Nov 12, 2018 |
Updated | Nov 12, 2018 |