Description

The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed.

Regression? No
This occurs in 4.20

Steps to Reproduce
  1. Create a Third Person Template project
  2. Open the Physics Asset for the SK_Mannequin
  3. Delete the "upperarm_l" physics body
  4. Right-clicking on the "upperarm_r" physics body
  5. Select "Mirror"
    Result: The mirrored physics body is not an exact mirror of "upperarm_r"
    Expected: The mirrored physics body is an exact mirror of "upperarm_r"

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66464 in the post.

8
Login to Vote

Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.204.214.22
Target Fix4.23
Fix Commit7227537
Main Commit7228186
Release Commit7227537
CreatedNov 13, 2018
ResolvedJul 8, 2019
UpdatedJul 8, 2019