This warning appears even when building for Shipping config. It did not occur when packaging for Android.
Repro 3/3:
RESULT: Early warning in the log
LogTemp: Display: Env CWD: E:\Streams\UE4_Dev\Engine\Binaries\DotNET\IOS LogTemp: Display: IPP WARNING: Distribution builds should be made in the Shipping configuration!
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66673 in the post.
4 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.21, 4.22 |
Created | Nov 16, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |