Description

When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category.

This is working as expected in 4.19 CL# 4033788

Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 4573698 

This is a regression.

Steps to Reproduce
  1. Open the Editor.
  2. Create an Actor Blueprint.
  3. Added a new function to the Blueprint.
  4. Set the functions category to something that is not default.
  5. Add a function parameter and name it "Category".
  6. Compile the Blueprint.

Results:
Once compiled, the function will be displayed under the default category

Expected:
The function would not be moved back to default

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.204.214.22
CreatedNov 19, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021