When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category.
This is working as expected in 4.19 CL# 4033788
Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 4573698
This is a regression.
Results:
Once compiled, the function will be displayed under the default category
Expected:
The function would not be moved back to default
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66722 in the post.
3 |
Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | Nov 19, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
5301 - projectgheist |