Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering. Lighting will appear at incorrect angles.
Project has been attached for easier Replication & Reproduction. (See TileMaps.Zip)
Expected: Tile maps are lit in logical ways regardless of their blend modes.
Result: When the material's Blend mode is set to "Masked": Point / box / spot light radius is not fully visible against the Tilemap. Tilemap is affected by directional lights at incorrect angles.
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Head over to the existing Questions & Answers thread and let us know what's up.
47 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.20, 4.21 |
Created | Nov 19, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |