Pixel streaming crashes when lauching a packaged game in full screen at high resolutions. Work around is for force a 1080p window mode session and switching to 4k via HTML after it's in window mode also causes the same crash. This previously didn't cause a crash when switching via html but now does.

Steps to Reproduce

Package a pixel streaming demo set to launch full screen native resolution.

Run the two batch files for local server testing.

Run the packaged unreal .exe on a wide scrren monitor. My monitor is 3440x1440.

It should crash with an error message which is attached.

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Won't Fix
Affects Versions4.21e0
CreatedNov 21, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021