Child Actor Components class settings does not appear to replicate as expected. When the class is changed at run time, the change is not reflected on the client.
Additional note:
If the class is left as "none" the client updates as expected.
Result: The cube in the level will change into a sphere on the server and it will remain a cube on the client (the child actor class has been changed)
Expected: The Client would update to show the changes to the child actor component's class setting
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66802 in the post.
7 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.21 |
Created | Nov 21, 2018 |
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Resolved | Oct 1, 2019 |
Updated | Oct 2, 2019 |