Any static mesh with collision complexity set to project default currently has the project default value stored in the asset registry instead of the "CTF_Default". By storing the converted value this distinction in setup is lost to the asset registry and limits the tag's usefulness.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66807 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20, 4.21 |
Created | Nov 21, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |