Description

Since magenta is a special color used for initialization of the UE4 and it may have occurred problem because we are performing a branch using equal.
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Licensee wants to use magenta and seems to want to solve the problem.

Steps to Reproduce

 

  1. Open attached project.
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  1. Select that Mesh and Merge Actors.
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  2. Set the Merge Actor Settings like image below.
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  3. As a result, magenta noise occurs in Emissive texture
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Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66835 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.204.21
Target Fix4.23
Fix Commit6105094
Main Commit6105094
Release Commit6955818
CreatedNov 26, 2018
ResolvedMay 14, 2019
UpdatedJul 25, 2019