Since magenta is a special color used for initialization of the UE4 and it may have occurred problem because we are performing a branch using equal.
[Link Removed][Link Removed]
Licensee wants to use magenta and seems to want to solve the problem.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66835 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.23 |
Created | Nov 26, 2018 |
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Resolved | May 14, 2019 |
Updated | Jul 25, 2019 |