Generated from CrashReporter
Attempting to open the Window menu in the Editor after having used the Modules window to recompile a Standalone Editor Window plugin will result in the Engine crashing.
RESULT:
The Editor will hang momentarily and then crash due to a failed assertion.
EXPECTED:
The Window menu opens normally.
Assertion failed: IsValid() [File:D:\Main-Builds\Stream\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 838] UE4Editor_Core!FDebug::AssertFailed() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:413] UE4Editor_MyPlugin!TCommands<FMyPluginCommands>::Get() [d:\main-builds\stream\engine\source\runtime\slate\public\framework\commands\commands.h:70] UE4Editor_MyPlugin!FMyPluginModule::AddMenuExtension() [d:\unreal projects\current issues\testplugin3\plugins\myplugin\source\myplugin\private\myplugin.cpp:93] UE4Editor_MyPlugin!TBaseRawMethodDelegateInstance<0,FMyPluginModule,void __cdecl(FMenuBuilder &)>::ExecuteIfSafe() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518] UE4Editor_Slate!FExtender::Apply() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\multiboxextender.cpp:191] UE4Editor_Slate!FMenuBuilder::ApplyHook() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\multiboxbuilder.cpp:309] UE4Editor_Slate!FMenuBuilder::EndSection() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\multiboxbuilder.cpp:204] UE4Editor_MainFrame!FMainMenu::FillWindowMenu() [d:\main-builds\stream\engine\source\editor\mainframe\private\menus\mainmenu.cpp:279] UE4Editor_MainFrame!TBaseStaticDelegateInstance<TTypeWrapper<void> __cdecl(FMenuBuilder &),TSharedRef<FExtender,0>,TSharedPtr<FTabManager,0> >::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:761] UE4Editor_Slate!SMenuEntryBlock::MakeNewMenuWidget() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1353] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,TSharedRef<SWidget,0> __cdecl(void)>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\input\smenuanchor.cpp:306] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1058] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279] UE4Editor_Slate!SButton::OnMouseButtonDown() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:223] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6264868de66784e8427f79716494ab5b> >() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270] UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5421] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5374] UE4Editor_Slate!FSlateApplication::OnMouseDown() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5287] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main-builds\stream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1850] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main-builds\stream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2292] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main-builds\stream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1522] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main-builds\stream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:772] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main-builds\stream\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor!FEngineLoop::Tick() [d:\main-builds\stream\engine\source\runtime\launch\private\launchengineloop.cpp:3806] UE4Editor!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Are UE-58198 and UE-57652 the same bug?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66852 in the post.
2 |
Component | UE - Editor - UI Systems - Slate |
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Created | Nov 26, 2018 |
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Resolved | Apr 10, 2019 |
Updated | Mar 26, 2020 |