A SceneCaptureComponent2D is able to correctly capture the infinite hallway effect for portals. The " X 100% Y 100%" of ScreenAlignedUVs node is necessary to create the material that produces the correct scene in relative to player camera's location and rotation. The " X 100% Y 100%" of ScreenAlignedUVs node doesn't allow the portal material to be correctly rendered when it is captured by its own scene capture.
Found in 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4589258
Results:
One will have an infinite hallway effect for the reflection and the other will not. This is due to the material using ScreenAlignedUVs.
Expected:
Both would have the same effect regardless of the ScreenAlignedUVs node.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66911 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | Nov 27, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |