Steps to Reproduce
  1. Pull and drop a Postprocess volume into level and modify the size a bit for test, make sure the blend radius is not 0(default 100 is fine)
  2. Create a Postprocess material and hook up a vector 3 parameter as color to Emissive input, set the color to Red
  3. Create a Material instance based on the Parent material and change the color to Green
  4. Assign this material instance to PP volume and play the game
  5. You can see when you come in and out to the PP volume, the color change from Red to Green. It becomes Green completely when player is fully inside the volume

It looks like Postprocess material is blend from the parameters of Parent material to the ones of Material instance which is not expected. If the parameters are for UVs, and the value difference between Parent and instance is huge, the final looking is just messed up when doing the blend

Expectation: no blend of those parameters between Parent material and material instance.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.20e4
CreatedNov 30, 2018
ResolvedAug 18, 2021
UpdatedSep 19, 2021