Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen.
See Video/Sample project for repro.
Result: The click location does not match what you see on the screen.
Expected: That this would work as it does when running the Ndisplay.exe
and probably mirrored operation WorldToScreen
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-67109 in the post.