Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen.
[Link Removed]
See Video/Sample project for repro.
Result: The click location does not match what you see on the screen.
Expected: That this would work as it does when running the Ndisplay.exe
and probably mirrored operation WorldToScreen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67109 in the post.
8 |
Component | UE - Virtual Production - nDisplay |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | Dec 3, 2018 |
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Updated | Sep 22, 2022 |