Description

Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen. 

 

[Link Removed]

Steps to Reproduce

See Video/Sample project for repro.

 

  1. Open Ndisplay Bug folder
  2. Run the Ndisplay.exe
  3. Once opened click around the screen
  4. Notice the little circles that line up where you click
  5. Now close out of that project
  6. In the same location as the Ndisplay.exe run the GoNDisplayListenClient.bat file
  7. Attempt step 3 here.

Result: The click location does not match what you see on the screen.

Expected: That this would work as it does when running the Ndisplay.exe

 

and probably mirrored operation WorldToScreen

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-67109 in the post.

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Unresolved
ComponentUE - Virtual Production - nDisplay
Affects Versions4.204.214.22
Target Fix5.0
CreatedDec 3, 2018
UpdatedOct 26, 2021