Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen.
See Video/Sample project for repro.
Result: The click location does not match what you see on the screen.
Expected: That this would work as it does when running the Ndisplay.exe
and probably mirrored operation WorldToScreen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67109 in the post.