Description

When an actor set to movable and ticking with TG_PostUpdateWork is walked over, the character's capsule component position is incorrect during movement.

Steps to Reproduce
  1. Open the first person template.
  2. Turn off 'Hidden in Game' on the first person character's capsule component.
  3. Create a blueprint from a cube actor and place it.
  4. Set the blueprint cube to 'movable', change its tick group to 'Post Update Work', and add a print statement on tick.
  5. Play the level and walk over the blueprint cube.

Notice that the capsule component is offset from the correct position during movement.

 

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Won't Fix
ComponentUE - Gameplay - Player Movement
Affects Versions4.204.21
CreatedDec 5, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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