When an actor set to movable and ticking with TG_PostUpdateWork is walked over, the character's capsule component position is incorrect during movement.
Notice that the capsule component is offset from the correct position during movement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67214 in the post.
4 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.20, 4.21 |
Created | Dec 5, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |