`TreeView->ClearSelection()` gets called before the text is set/committed. `FBlueprintDelegateActionDetails::GetDelegateProperty` which calls `SMyBlueprint::SelectionAsDelegate` requires the TreeView to have a selection set, otherwise it fails.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67240 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
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| Created | Dec 6, 2018 |
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| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |