Description

This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occurred due to type check.

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Steps to Reproduce

It crashes by creating a material like the image below.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.204.21
Target Fix4.23
Fix Commit4653982
Main Commit4854553
Release Commit6955818
CreatedDec 11, 2018
ResolvedDec 12, 2018
UpdatedJul 25, 2019