Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other issues linked there, but specifically applies to animation metadata. The issue didn't reproduce when adding the object as an instanced property on a normal UObject.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67532 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.22 |
Created | Dec 13, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |