This property is no longer used and has now been marked as Deprecated.
Please refer to this information from the Release Notes to see what has changed:
New: Remote Mac/IOS compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions.
This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.
The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively.
Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.
Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging attempt is attached.
Regression?: Yes
This does not occur in 4.20
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67666 in the post.
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Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.21, 4.22 |
Created | Dec 17, 2018 |
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Resolved | Dec 18, 2018 |
Updated | Sep 16, 2019 |