Description

With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336

Found in 4.21 CL# 4613538 and 4.22 CL# 4666322

Steps to Reproduce
  1. Open linked project
  2. Load the level "TestMap"
  3. Look at the mesh placed in the level

Results:
The shading in certain areas is incorrect

Expected:
Shading on the same surfaces would appear the same as it does in deferred

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-67717 in the post.

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Backlogged
ComponentRendering
Affects Versions4.214.22
Target Fix4.22
CreatedDec 18, 2018
UpdatedDec 19, 2018