With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336
Found in 4.21 CL# 4613538 and 4.22 CL# 4666322
Results:
The shading in certain areas is incorrect
Expected:
Shading on the same surfaces would appear the same as it does in deferred
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67717 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22 |
Created | Dec 18, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |