Description

Destructible mesh material creation no longer creates/assigns DM array element with material from mesh.

Workaround: Assign material manually after creating Destructible mesh

Confirmed in MAIN @ CL 4668817

Steps to Reproduce
  1. Enable APEX Destruction plugin
  2. Import or create a static mesh with a material
  3. Right-Click on mesh in content browser -> 'Create Destructible Mesh'

4.20 Result: The Destructible mesh has 2 array elements in Skeletal Mesh -> Materials, with mat 0 being the material on the mesh. (With the other element being WorldGridMaterial)

4.21 Result: The Destructible mesh has 1 array element. (WorldGridMaterial)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67770 in the post.

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Duplicate
CreatedDec 19, 2018
ResolvedDec 19, 2018
UpdatedJan 28, 2019