Licensee is reporting a problem "where compressed volume textures seem to get corrupted. Disabling compression by setting Compression Settings = VectorDisplacement solves the issue, but at a pretty high resource size cost. The texture in question is 256x256x256, but it also happens on smaller sizes.
Inspecting the texture in question in PIX shows a slice of this texture, without and with compression enabled (default, DXT1/5 BC1/3). The same setup works fine on Windows and PS4."
Likely this issue is Xbox specific as the DX12 editor does not show the same error.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-67954 in the post.