When using multiple simple collisions on a static mesh it appears that sweep only uses the last collision added when calculating when/if to stop.
Result: The Cube will stop roughly halfway through the floor
Expected: The Cube would take into account all collision when detecting for a sweep
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67972 in the post.
10 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.21.1, 4.22 |
Target Fix | 4.23 |
Created | Jan 3, 2019 |
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Resolved | Jun 21, 2019 |
Updated | Jul 9, 2019 |