When using multiple simple collisions on a static mesh it appears that sweep only uses the last collision added when calculating when/if to stop.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Open the map named "Untitled"
  4. Play in editor

Result: The Cube will stop roughly halfway through the floor
Expected: The Cube would take into account all collision when detecting for a sweep

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Cannot Reproduce
Affects Versions4.21.14.22
Target Fix4.23
Fix Commit7159132
Main Commit7159146
Release Commit7159132
CreatedJan 3, 2019
ResolvedJun 21, 2019
UpdatedJul 9, 2019