Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics.
1. Open QA-Game
2. Create an Actor class BP & open it
3. In the Components tab, add a Destructible component
4. For the Destructible Mesh, add any DM that is small - med in size
5. Under Physics, enable Simulate Physics
6. Add a StaticMesh component
7. For the Static Mesh, add the Barrel
8. In the viewport, move the Static Mesh component up above the DM (see screenshot #01)
9. Compile & save
10. Back in the editor, place the BP into the level and several feet above the ground (see screenshot #02)
11. Play-In-Editor
12. The Destructible Mesh will fall but the Static Mesh will stay in place (see screenshot #03)
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.6.1, 4.7 |
Created | Dec 17, 2014 |
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Resolved | Jul 8, 2016 |
Updated | Jul 14, 2021 |