Ctrl-drag the Create Event node's red wire from one bind node to another. The event will be cleared as soon as it detaches, which strongly hinders the usefulness.
I'd expect the event to stay, and it to deny me linking to a pin with the wrong signature (as if I had dragged off the Create Event node inthe first place)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68471 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Created | Jan 14, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |