Description

ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept.

This is a regression from 4.20

Steps to Reproduce

Perform a ComponentSweepMulti using a component with more than one shape used for simple collision.

Note that OutHits are only populated with hits against the last shape.

 

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.21
CreatedJan 14, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021