ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept.
This is a regression from 4.20
Perform a ComponentSweepMulti using a component with more than one shape used for simple collision.
Note that OutHits are only populated with hits against the last shape.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68492 in the post.
2 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.21 |
Created | Jan 14, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |