An ensure is thrown when opening a project if a custom Project Setting has a reference to a Blueprint that constructs an object. The ensure can be found in the Callstack section below.
Regression?: No
This occurs in 4.20 as well
[2019.01.16-20.06.33:197][ 0]LogOutputDevice: Error: === Handled ensure: === [2019.01.16-20.06.33:197][ 0]LogOutputDevice: Error: [2019.01.16-20.06.33:197][ 0]LogOutputDevice: Error: Ensure condition failed: BP [File:D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1313] [2019.01.16-20.06.33:197][ 0]LogOutputDevice: Error: [2019.01.16-20.06.33:197][ 0]LogOutputDevice: Error: Stack: [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feaca1a120 UE4Editor-Kismet.dll!FBlueprintCompilationManager::GetDefaultValue() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2449] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb4233782 UE4Editor-KismetCompiler.dll!FKismetCompilerUtilities::GenerateAssignmentNodes() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompilermisc.cpp:766] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb440cf7d UE4Editor-BlueprintGraph.dll!UK2Node_GenericCreateObject::ExpandNode() [d:\build\++ue4\sync\engine\source\editor\blueprintgraph\private\k2node_genericcreateobject.cpp:115] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb422ac7f UE4Editor-KismetCompiler.dll!FKismetCompilerContext::ExpansionStep() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3022] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb420e8e1 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CreateAndProcessUbergraph() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3273] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb421375e UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CreateFunctionList() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3735] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb41ff4d2 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CompileClassLayout() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3987] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feaca0c21f UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:950] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feaca09437 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2385] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feae32f4af UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build\++ue4\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:224] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7aa193d UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:478] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7c782e5 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4304] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7cad4ea UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4528] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7c768bf UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3918] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7c786fb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2968] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7cae0a4 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3124] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e289da UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1366] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e27c19 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1473] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e3e209 UE4Editor-CoreUObject.dll!ResolveName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e4b5a8 UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:914] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e4aced UE4Editor-CoreUObject.dll!StaticLoadObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:985] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7d27856 UE4Editor-CoreUObject.dll!UObjectPropertyBase::FindImportedObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:448] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7d3f03b UE4Editor-CoreUObject.dll!UObjectPropertyBase::ParseObjectPropertyValue() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:282] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7d356bf UE4Editor-CoreUObject.dll!UObjectPropertyBase::ImportText_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:322] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7da804e UE4Editor-CoreUObject.dll!UObjectProperty::ImportText_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:121] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7d354e3 UE4Editor-CoreUObject.dll!UClassProperty::ImportText_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyclass.cpp:80] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7a695f4 UE4Editor-CoreUObject.dll!UProperty::ImportText() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:319] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7d3ace0 UE4Editor-CoreUObject.dll!UObject::LoadConfig() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:2191] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e2e711 UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2822] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7df36cf UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2699] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7b6897d UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3020] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e4f788 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7e2fe2f UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:867] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb7b6e977 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb6deca7e UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007feb6fa9e66 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:510] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007fee643cfec UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:593] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000007fee643d2d4 UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build\++ue4\sync\engine\source\runtime\projects\private\projectmanager.cpp:63] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa783a1 UE4Editor.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2897] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa7dc6b UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2310] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa75783 UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:135] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa759ea UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa848da UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x000000013fa8659a UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x00000000779359cd kernel32.dll!UnknownFunction [] [2019.01.16-20.06.33:198][ 0]LogOutputDevice: Error: [Callstack] 0x0000000077b9385d ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68592 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.20, 4.21, 4.22 |
Created | Jan 16, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |