Steps to Reproduce
  1. Put a break-point in FWorldDelegates::OnPostWorldInitialization
  2. Double-click a level asset in the content browser
  3. The level comes in as EWorldType::Inactive

Loading the level through the menus loads it as EWorldType::Editor and launching PIE loads as EWorldType::PIE as expected. Licensee is relying on this delegate and would like the correct world type

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Won't Fix
ComponentTools
Affects Versions4.20
CreatedJan 18, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021