Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc.
This error does not occur in UE 4.6.
[Download mesh and anim sample][1]
Import PreviewMesh.fbx as skeletal mesh, creating new skeleton
Import the other fbx files as animations using that skeleton
For each imported animation:
Open the animation asset in persona
Notice the direction the animation is moving/rotating
In the Anim Details panel, enable root motion
The animation should be in-place now
Under Show, check 'Process Root Motion'
Notice that the direction it's applying Root Motion is completely wrong compared to step 2.
Reverting lines 783 and 784 in that commit to what they were originally, fixes the problem.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.7 |
Created | Dec 18, 2014 |
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Resolved | Jan 14, 2015 |
Updated | May 19, 2020 |