Compile error occurs when attempting to spawn a child blueprint from a parent blueprint.
1. Open Editor (any project)
2. Right click any blueprint>Create blueprint based on this
3. Open parent blueprint
4. Create "Spawn Actor from Class" node, set the actor to spawn as the child blueprint.
5. Press compile.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay - Blueprint|
|Created||Dec 19, 2014|
|Resolved||May 1, 2015|
|Updated||Apr 27, 2018|