Compile error occurs when attempting to spawn a child blueprint from a parent blueprint.

Steps to Reproduce

1. Open Editor (any project)
2. Right click any blueprint>Create blueprint based on this
3. Open parent blueprint
4. Create "Spawn Actor from Class" node, set the actor to spawn as the child blueprint.
5. Press compile.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.6.1
Target Fix4.8
CreatedDec 19, 2014
ResolvedMay 1, 2015
UpdatedApr 27, 2018