Compile error occurs when attempting to spawn a child blueprint from a parent blueprint.
1. Open Editor (any project)
2. Right click any blueprint>Create blueprint based on this
3. Open parent blueprint
4. Create "Spawn Actor from Class" node, set the actor to spawn as the child blueprint.
5. Press compile.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1 |
Target Fix | 4.8 |
Created | Dec 19, 2014 |
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Resolved | May 1, 2015 |
Updated | Apr 27, 2018 |