MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher modifier.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620

Steps to Reproduce
  1. Open the Editor
  2. Import attached asset(Cube with 4 Morph Targets/ Blend shapes)
  3. Within the FBX Import Dialog, expand the Mesh Advanced options arrow
  4. Enable Import Morph Targets
  5. Select Import

Only one morph target

All of the morph targets from the morpher modifiers list would be there

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Won't Fix
ComponentOLD - Anim
Affects Versions4.204.214.22
Target Fix4.23
Fix Commit6599479
Main Commit6838042
CreatedJan 31, 2019
ResolvedOct 11, 2019
UpdatedFeb 11, 2020