Description

MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher modifier.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620

Steps to Reproduce
  1. Open the Editor
  2. Import attached asset(Cube with 4 Morph Targets/ Blend shapes)
  3. Within the FBX Import Dialog, expand the Mesh Advanced options arrow
  4. Enable Import Morph Targets
  5. Select Import

Results:
Only one morph target

Expected:
All of the morph targets from the morpher modifiers list would be there

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69400 in the post.

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Fixed
ComponentAnim
Affects Versions4.204.214.22
Target Fix4.23
Fix Commit6599479
Main Commit6838042
CreatedJan 31, 2019
ResolvedMay 21, 2019
UpdatedJul 16, 2019