Description

Foliage LOD's Screen Size Can't be Set Higher Than 1.5

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840

Steps to Reproduce
  1. Open the Editor
  2. Take any static mesh with 2 LODs and set LOD 0 to a screen size above 1.5
  3. Place the static mesh into the scene along with a foliage instance of that same mesh
  4. Set the view to "Mesh LODs"

Steps with Project:

  1. Open attached Project
  2. Set the view to "Mesh LODs"

Results:
The static mesh will Change LOD more or less where it is expected but the foliage barely reacts to any numbers after 1-1.5

Expected:
The foliage would react the same as the instance static mesh

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69405 in the post.

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Unresolved
ComponentUE - LD & Art - World Building - Foliage
Affects Versions4.204.214.225.1
Target Fix5.1
CreatedJan 31, 2019
UpdatedMay 3, 2022